﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using CreateYourWorld.DataModels;
using CreateYourWorld.DataAccess;

namespace CreateYourWorld.Infrastructure
{
    public interface IWorldService
    {
        SessionModel getSession(string username, string password);

        PlayerModel getPlayer(Int64 sessionID);
        PlayerBaseModel getPlayerData(Int64 sessionID);

        bool updatePlayerPosition(Int64 sessionID, int movedX, int movedY);
    }
}
